Ferguson autopsies, dirty debt collection, and the worst video game ever

Figure from autopsy report
Figure from a preliminary autopsy report by forner NYC medical examiner Michael Baden, showing wounds on Michael Brown’s body.

Autopsy Shows Michael Brown Was Struck at Least 6 Times. By Frances Robles and Julie Bosman

Dr. Baden said that while Mr. Brown was shot at least six times, only three bullets were recovered from his body. But he has not yet seen the X-rays showing where the bullets were found, which would clarify the autopsy results. Nor has he had access to witness and police statements.

Jelani Cobb has the best single thing I’ve read about Ferguson.

From the outset, the overlapping bureaucracies in Ferguson handled the case in ways that suggested ineptitude. Yet subsequent developments—the stonewalling followed by contradictory statements, the detention of reporters, the clumsy deployment of sophisticated military equipment—all point not to a department too inept to handle this investigation objectively but one too inept to cloak the fact that they never intended to do so.

Having cops film everything they do is cheap — and it makes both cops and citizens behave better. By Derek Thompson

In 2012, Rialto, a small city in California’s San Bernardino County, outfitted its police officers with small Body Cams to be worn at all times and record all working hours. The $900 cameras weighed 108 grams and were small enough to fit on each officer’s collar or sunglasses. They recorded full-color video for up to 12 hours, which was automatically uploaded at the end of each shift, where it could be held and analyzed in a central database.

When researchers studied the effect of cameras on police behavior, the conclusions were striking. Within a year, the number of complaints filed against police officers in Rialto fell by 88 percent and “use of force” fell by 59 percent. “When you put a camera on a police officer, they tend to behave a little better, follow the rules a little better,” Chief William A. Farrar, the Rialto police chief, told the New York Times. “And if a citizen knows the officer is wearing a camera, chances are the citizen will behave a little better.”

Also at Atlantic, James Fallows put together a reading guide about the militarization of America’s police.

Debt collection is even shadier than you think. By Jake Halpern.

One imperative for Wilson and his collectors was conveying the calm, cool, unshakable understanding that they were, in fact, the rightful owners of these debts and that these debts needed to be paid promptly. It remained unsaid, of course, that this “paper” had often been purchased for as little as one penny on the dollar, and there was no mention of the fact that many of the debts that Wilson specialized in were too old to appear on a credit report or to be sued for in court. Most negative information disappears from credit reports after seven years and, depending on state law, debts may be unrecoverable through a lawsuit after as little as three years.

Yet Wilson’s pitch — you owe the money, and now you need to pay — was both simple and perfectly legal. In most states, you can still try to collect on a debt even after its statute of limitations has expired.

In 1995, Penn and Teller created Desert Bus, the worst video game ever made. Now you can get it for your iPhone. A staff pick at Paris Review.

Desert Bus never reached shelves, but its concept is so staggeringly mundane (“stupefyingly like reality,” as Penn Jillette puts it) that someone eventually saw fit to leak it. Your goal is to drive a bus from Tucson to Las Vegas: an eight-hour journey, conducted in real time. Is there any traffic to negotiate? No. Can you pause the game? No. Are there even passengers on the bus? No. Can you speed, at least? No. You can’t go any faster than forty-five miles an hour, and your bus always lists to the right, so you have to be vigilant in steering—no falling asleep at the wheel. If you veer off course, the bus will stall and you’ll have to wait for a tow truck to bring you back to Tucson, a humiliating defeat that also unfolds in real time. For the successful completion of this arduous journey, the player receives … one point. Then you get to make the return trip, another eight hours, for another point.